Publications By Year

2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006

2015

1.  A. G. Moore, N. S. Herrera, T. C. Hurst, R. P. McMahan, and S. Poeschl, “The Effects of Olfaction on Training Transfer for an Assembly Task,” in IEEE Virtual Reality Conference (VR), IEEE, 2015, pp. 237-238. [LINK]
2.  F. Tang, R. P. McMahan, E. D. Ragan, and T. T. Allen, “A Modified Tactile Brush Algorithm for Complex Touch Gestures,” in IEEE Virtual Reality Conference (VR), IEEE, 2015, pp. 295-296. [LINK]
3.  A. G. Moore, M. J. Howell, A. W. Stiles, N. S. Herrera, and R. P. McMahan, “Wedge: A Musical Interface for Building and Playing Composition-Appropriate Immersive Environments,” in IEEE Symposium on 3D User Interfaces (3DUI), IEEE, 2015, pp. 205-206. [LINK]
4.  J. C. Eubanks, C. Lai, and R. P. McMahan, “Portable Virtual Reality: Inertial Measurements and Biomechanics,” in IEEE Workshop on Everyday Virtual Reality (WEVR), IEEE, 2015, pp. 1-4. [LINK]
5.  C. Lai and R. P. McMahan, “Virtual Reality Ladder Climbing for Mine Safety Training,” in 37th International Symposium on the Application of Computers and Operations Research in the Mineral Industry (APCOM), 2015, pp. 754-760. [LINK]
6.  C. Lai, R. P. McMahan, and J. Hall, “March-and-Reach: A Realistic Ladder Climbing Technique,” in IEEE Symposium on 3D User Interfaces (3DUI), 2015, pp. 15-18. [LINK]
7.  E. D. Ragan, D. A. Bowman, R. Kopper, C. Stinson, S. Scerbo, and R. P. McMahan, “Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task,” IEEE Transactions on Visualization and Computer Graphics, vol. 21, iss. 7, pp. 794-807, 2015. [LINK]

2014

8.  D. J. Zielinski, R. P. McMahan, S. Shokur, E. Morya, and R. Kopper, “Enabling Closed-Source Applications for Virtual Reality via OpenGL Intercept-Based Techniques,” in IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE, 2014, pp. 59-64. [LINK]
9.  F. Tang, R. P. McMahan, and T. T. Allen, “Development of a Low-Cost Tactile Sleeve for Autism Intervention,” in IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE), 2014, pp. 35-40. [LINK]
10.  N. S. Herrera and R. P. McMahan, “Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences,” in 2nd ACM International Workshop on Immersive Media Experiences, ACM, 2014, pp. 1-6. [LINK]
11.  R. P. McMahan, R. Kopper, and D. A. Bowman, “Principles for Designing Effective 3D Interaction Techniques,” in Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition, K. S. Hale and K. M. Stanney, Eds., CRC Press, 2014, pp. 285-311. [LINK]

2013

12.  D. J. Zielinski, R. P. McMahan, W. Lu, and S. Ferrari, “ML2VR: Providing MATLAB Users an Easy Transition to Virtual Reality and Immersive Interactivity,” in IEEE Virtual Reality Conference (VR), IEEE, 2013, pp. 83-84. [LINK]
13.  D. J. Zielinski, R. Kopper, R. P. McMahan, W. Lu, and S. Ferrari, “Intercept Tags: Enhancing Intercept-based Systems,” in ACM Symposium on Virtual Reality Software and Technology (VRST), 2013, pp. 263-266. [LINK]
14.  B. Izatt, K. Scholberq, and R. P. McMahan, “Super-KAVE: An Immersive Visualization Tool for Neutrino Physics,” in IEEE Virtual Reality Conference (VR), IEEE, 2013, pp. 75-76. [LINK]

2012

15.  R. P. McMahan, M. Steele, R. Fink, D. Turner, and J. Taekman, “Identification of Subject-Matter-Expert Effort Required for the Development and Validation of Healthcare Training-Based Virtual Environments,” in 13th Annual International Meeting on Simulation in Healthcare (IMSH), Society for Simulation in Healthcare, 2012, vol. 7, p. 431. [LINK]
16.  E. D. Ragan, A. Wood, R. P. McMahan, and D. A. Bowman, “Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments,” in Joint Virtual Reality Conference of ICAT – EGVE – EuroVR, 2012, pp. 81-84. [LINK]
17.  D. A. Bowman, C. Stinson, E. D. Ragan, S. Scerbo, T. Höllerer, C. Lee, R. P. McMahan, and R. Kopper, “Evaluating effectiveness in virtual environments with MR simulation,” in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2012, p. 12075. [LINK]
18.  D. A. Bowman, R. P. McMahan, and E. D. Ragan, “Questioning Naturalism in 3D User Interfaces,” Communications of the ACM, vol. 55, iss. 9, pp. 78-88, 2012. [LINK]
19.  R. P. McMahan, D. A. Bowman, D. J. Zielinski, and R. B. Brady, “Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game,” IEEE Transactions on Visualization and Computer Graphics, vol. 18, iss. 4, pp. 626-633, 2012. [LINK]

2011

20.  D. A. Bowman, R. P. McMahan, C. Stinson, E. D. Ragan, S. Scerbo, T. Höllerer, C. Lee, and R. Kopper, “Evaluating effectiveness in virtual environments with MR simulation,” in Marine Corps Warfighting Laboratory Workshop on Physiological Measures of Immersion, US Marine Corps, 2011. [LINK]
21.  R. P. McMahan, E. D. Ragan, A. Leal, R. J. Beaton, and D. A. Bowman, “Considerations for the use of commercial video games in controlled experiments,” Entertainment Computing, vol. 2, iss. 1, pp. 3-9, 2011. [LINK]
22.  T. Ni, D. A. Bowman, C. North, and R. P. McMahan, “Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures,” International Journal of Human-Computer Studies, vol. 69, iss. 9, pp. 551-562, 2011. [LINK]
23.  D. J. Zielinski, R. P. McMahan, and R. B. Brady, “Shadow Walking: An Unencumbered Locomotion Technique for Systems with Under-floor Projection,” in IEEE Virtual Reality Conference (VR), 2011, pp. 167-170. [LINK]

2010

24.  R. P. McMahan, A. J. Alon, S. Lazem, R. J. Beaton, D. Machaj, M. Schaefer, M. G. Silva, A. Leal, R. Hagan, and D. A. Bowman, “Evaluating Natural Interaction Techniques in Video Games,” in IEEE Symposium on 3D User Interfaces (3DUI), 2010, pp. 11-14. [LINK]
25.  R. Kopper, D. A. Bowman, M. G. Silva, and R. P. McMahan, “A human motor behavior model for distal pointing tasks,” International Journal of Human-Computer Studies, vol. 68, iss. 10, pp. 603-615, 2010. [LINK]
26.  R. P. McMahan, S. Schafrik, D. A. Bowman, and M. Karmis, “Virtual Environments for Surface Mining Powered Haulage Training,” in Extracting the Science: A Century of Mining Research, J. F. Brune, Ed., Society for Mining, Metallurgy and Exploration, 2010, pp. 520-528. [LINK]

2009

27.  P. Macedo and R. P. McMahan, “Virtual Student Center: Connecting e-Learning Students to Virginia Tech Resources,” in 25th Annual Conference on Distance Teaching & Learning, 2009, p. 20375. [LINK]

2008

28.  J. D. Lucas, R. P. McMahan, R. Engle, D. A. Bowman, W. Thabet, and S. Schafrik, “Improving Health and Safety Through Conveyor System Training in a Virtual Environment,” in First International Future Mining Conference and Exhibition, 2008, pp. 161-166. [LINK]
29.  R. P. McMahan, D. A. Bowman, S. Schafrik, and M. Karmis, “Virtual Environment Training for Preshift Inspections of Haul Trucks to Improve Mining Safety,” in Proceedings First International Future Mining Conference and Exhibition, 2008, pp. 167-174. [LINK]
30.  T. Ni, R. P. McMahan, and D. A. Bowman, “Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input,” in IEEE Symposium on 3D User Interfaces (3DUI), 2008, pp. 55-58. [LINK]

2007

31.  R. P. McMahan and D. A. Bowman, “An Empirical Comparison of Task Sequences for Immersive Virtual Environments,” in IEEE Symposium on 3D User Interfaces (3DUI), 2007, pp. 25-32. [LINK]
32.  D. A. Bowman and R. P. McMahan, “Virtual Reality: How Much Immersion Is Enough?,” Computer, vol. 40, iss. 7, pp. 36-43, 2007. [LINK]

2006

33.  R. P. McMahan, D. Gorton, J. Gresock, W. McConnell, and D. A. Bowman, “Separating the Effects of Level of Immersion and 3D Interaction Techniques,” in ACM Symposium on Virtual Reality Software and Technology (VRST), New York, NY, USA, 2006, pp. 108-111. [LINK]