Publications By Type

Journal | Conference | Workshop | Abstracts | Chapters | Edited | Talks | Reports | Theses

Journal Papers

1.  E. D. Ragan, D. A. Bowman, R. Kopper, C. Stinson, S. Scerbo, and R. P. McMahan, “Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task,” IEEE Transactions on Visualization and Computer Graphics, vol. 21, iss. 7, pp. 794-807, 2015. [LINK]
2.  D. A. Bowman, R. P. McMahan, and E. D. Ragan, “Questioning Naturalism in 3D User Interfaces,” Communications of the ACM, vol. 55, iss. 9, pp. 78-88, 2012. [LINK]
3.  R. P. McMahan, D. A. Bowman, D. J. Zielinski, and R. B. Brady, “Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game,” IEEE Transactions on Visualization and Computer Graphics, vol. 18, iss. 4, pp. 626-633, 2012. [LINK]
4.  T. Ni, D. A. Bowman, C. North, and R. P. McMahan, “Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures,” International Journal of Human-Computer Studies, vol. 69, iss. 9, pp. 551-562, 2011. [LINK]
5.  R. P. McMahan, E. D. Ragan, A. Leal, R. J. Beaton, and D. A. Bowman, “Considerations for the use of commercial video games in controlled experiments,” Entertainment Computing, vol. 2, iss. 1, pp. 3-9, 2011. [LINK]
6.  R. Kopper, D. A. Bowman, M. G. Silva, and R. P. McMahan, “A human motor behavior model for distal pointing tasks,” International Journal of Human-Computer Studies, vol. 68, iss. 10, pp. 603-615, 2010. [LINK]
7.  D. A. Bowman and R. P. McMahan, “Virtual Reality: How Much Immersion Is Enough?,” Computer, vol. 40, iss. 7, pp. 36-43, 2007. [LINK]

Conference Papers

1.  C. Lai and R. P. McMahan, “Virtual Reality Ladder Climbing for Mine Safety Training,” in 37th International Symposium on the Application of Computers and Operations Research in the Mineral Industry (APCOM), 2015, pp. 754-760. [LINK]
2.  C. Lai, R. P. McMahan, and J. Hall, “March-and-Reach: A Realistic Ladder Climbing Technique,” in IEEE Symposium on 3D User Interfaces (3DUI), 2015, pp. 15-18. [LINK]
3.  F. Tang, R. P. McMahan, and T. T. Allen, “Development of a Low-Cost Tactile Sleeve for Autism Intervention,” in IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE), 2014, pp. 35-40. [LINK]
4.  D. J. Zielinski, R. Kopper, R. P. McMahan, W. Lu, and S. Ferrari, “Intercept Tags: Enhancing Intercept-based Systems,” in ACM Symposium on Virtual Reality Software and Technology (VRST), 2013, pp. 263-266. [LINK]
5.  E. D. Ragan, A. Wood, R. P. McMahan, and D. A. Bowman, “Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments,” in Joint Virtual Reality Conference of ICAT – EGVE – EuroVR, 2012, pp. 81-84. [LINK]
6.  D. A. Bowman, C. Stinson, E. D. Ragan, S. Scerbo, T. Höllerer, C. Lee, R. P. McMahan, and R. Kopper, “Evaluating effectiveness in virtual environments with MR simulation,” in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2012, p. 12075. [LINK]
7.  D. J. Zielinski, R. P. McMahan, and R. B. Brady, “Shadow Walking: An Unencumbered Locomotion Technique for Systems with Under-floor Projection,” in IEEE Virtual Reality Conference (VR), 2011, pp. 167-170. [LINK]
8.  R. P. McMahan, A. J. Alon, S. Lazem, R. J. Beaton, D. Machaj, M. Schaefer, M. G. Silva, A. Leal, R. Hagan, and D. A. Bowman, “Evaluating Natural Interaction Techniques in Video Games,” in IEEE Symposium on 3D User Interfaces (3DUI), 2010, pp. 11-14. [LINK]
9.  P. Macedo and R. P. McMahan, “Virtual Student Center: Connecting e-Learning Students to Virginia Tech Resources,” in 25th Annual Conference on Distance Teaching & Learning, 2009, p. 20375. [LINK]
10.  T. Ni, R. P. McMahan, and D. A. Bowman, “Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input,” in IEEE Symposium on 3D User Interfaces (3DUI), 2008, pp. 55-58. [LINK]
11.  J. D. Lucas, R. P. McMahan, R. Engle, D. A. Bowman, W. Thabet, and S. Schafrik, “Improving Health and Safety Through Conveyor System Training in a Virtual Environment,” in First International Future Mining Conference and Exhibition, 2008, pp. 161-166. [LINK]
12.  R. P. McMahan, D. A. Bowman, S. Schafrik, and M. Karmis, “Virtual Environment Training for Preshift Inspections of Haul Trucks to Improve Mining Safety,” in Proceedings First International Future Mining Conference and Exhibition, 2008, pp. 167-174. [LINK]
13.  R. P. McMahan and D. A. Bowman, “An Empirical Comparison of Task Sequences for Immersive Virtual Environments,” in IEEE Symposium on 3D User Interfaces (3DUI), 2007, pp. 25-32. [LINK]
14.  R. P. McMahan, D. Gorton, J. Gresock, W. McConnell, and D. A. Bowman, “Separating the Effects of Level of Immersion and 3D Interaction Techniques,” in ACM Symposium on Virtual Reality Software and Technology (VRST), New York, NY, USA, 2006, pp. 108-111. [LINK]

Workshop Papers

1.  J. C. Eubanks, C. Lai, and R. P. McMahan, “Portable Virtual Reality: Inertial Measurements and Biomechanics,” in IEEE Workshop on Everyday Virtual Reality (WEVR), IEEE, 2015, pp. 1-4. [LINK]
2.  D. J. Zielinski, R. P. McMahan, S. Shokur, E. Morya, and R. Kopper, “Enabling Closed-Source Applications for Virtual Reality via OpenGL Intercept-Based Techniques,” in IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE, 2014, pp. 59-64. [LINK]
3.  N. S. Herrera and R. P. McMahan, “Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences,” in 2nd ACM International Workshop on Immersive Media Experiences, ACM, 2014, pp. 1-6. [LINK]
4.  D. A. Bowman, R. P. McMahan, C. Stinson, E. D. Ragan, S. Scerbo, T. Höllerer, C. Lee, and R. Kopper, “Evaluating effectiveness in virtual environments with MR simulation,” in Marine Corps Warfighting Laboratory Workshop on Physiological Measures of Immersion, US Marine Corps, 2011. [LINK]

Refereed Abstracts

1.  A. G. Moore, M. J. Howell, A. W. Stiles, N. S. Herrera, and R. P. McMahan, “Wedge: A Musical Interface for Building and Playing Composition-Appropriate Immersive Environments,” in IEEE Symposium on 3D User Interfaces (3DUI), IEEE, 2015, pp. 205-206. [LINK]
2.  F. Tang, R. P. McMahan, E. D. Ragan, and T. T. Allen, “A Modified Tactile Brush Algorithm for Complex Touch Gestures,” in IEEE Virtual Reality Conference (VR), IEEE, 2015, pp. 295-296. [LINK]
3.  A. G. Moore, N. S. Herrera, T. C. Hurst, R. P. McMahan, and S. Poeschl, “The Effects of Olfaction on Training Transfer for an Assembly Task,” in IEEE Virtual Reality Conference (VR), IEEE, 2015, pp. 237-238. [LINK]
4.  B. Izatt, K. Scholberq, and R. P. McMahan, “Super-KAVE: An Immersive Visualization Tool for Neutrino Physics,” in IEEE Virtual Reality Conference (VR), IEEE, 2013, pp. 75-76. [LINK]
5.  D. J. Zielinski, R. P. McMahan, W. Lu, and S. Ferrari, “ML2VR: Providing MATLAB Users an Easy Transition to Virtual Reality and Immersive Interactivity,” in IEEE Virtual Reality Conference (VR), IEEE, 2013, pp. 83-84. [LINK]
6.  R. P. McMahan, M. Steele, R. Fink, D. Turner, and J. Taekman, “Identification of Subject-Matter-Expert Effort Required for the Development and Validation of Healthcare Training-Based Virtual Environments,” in 13th Annual International Meeting on Simulation in Healthcare (IMSH), Society for Simulation in Healthcare, 2012, vol. 7, p. 431. [LINK]

Book Chapters

1.  R. P. McMahan, R. Kopper, and D. A. Bowman, “Principles for Designing Effective 3D Interaction Techniques,” in Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition, K. S. Hale and K. M. Stanney, Eds., CRC Press, 2014, pp. 285-311. [LINK]
2.  R. P. McMahan, S. Schafrik, D. A. Bowman, and M. Karmis, “Virtual Environments for Surface Mining Powered Haulage Training,” in Extracting the Science: A Century of Mining Research, J. F. Brune, Ed., Society for Mining, Metallurgy and Exploration, 2010, pp. 520-528. [LINK]

Edited Volumes

1.  Advances in Visual Computing: 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part I, G. Bebis, R. Boyle, B. Parvin, D. Koracin, R. P. McMahan, J. Jerald, H. Zhang, S. M. Drucker, C. Kambhamettu, M. El Choubassi, Z. Deng, and M. Carlson, Eds., Cham: Springer International Publishing, 2014, vol. 8887. [LINK]
2.  Advances in Visual Computing: 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part II, G. Bebis, R. Boyle, B. Parvin, D. Koracin, R. P. McMahan, J. Jerald, H. Zhang, S. M. Drucker, C. Kambhamettu, M. El Choubassi, Z. Deng, and M. Carlson, Eds., Cham: Springer International Publishing, 2014, vol. 8888. [LINK]

Significant Talks

1.  R. P. McMahan, Bringing Virtual Reality Home, TEDxUTD: Beneath the Surface, Richardson, TX, April 12, 2015. [LINK]

Other Talks

1.  R. P. McMahan, F. Tang, J. C. Eubanks, and A. Stiles, Future Immersive Virtual Environments (FIVE) Lab, Computer Science Teachers Association Annual Conference, Richardson, TX, July 13, 2015.
2.  R. P. McMahan, Future Immersive Virtual Environments (FIVE) Lab, Dallas Unity Meetup, Richardson, TX, June 13, 2015.
3.  R. P. McMahan, Virtual Reality for Safety Training, Industrial Advisory Board, NSF I/UCRC iPerform Center, Arlington, TX, April 8, 2015.
4.  J. Shapiro, R. P. McMahan, and L. Rodrigues, From University Research to Real World Innovation, E. Banwo and M. Palmer, Mods., Dallas Startup Week, Dallas, TX, March 6, 2015.
5.  R. P. McMahan, The Effects of Tactile and Olfactory Fidelities, Computer Science Colloquium, University of Texas at Dallas, Richardson, TX, November 7, 2014.
6.  R. P. McMahan, Virtual Reality and Robots, UTD Robotics Initiative Meeting, University of Texas at Dallas, Richardson, TX, July 25, 2014.
7.  R. P. McMahan, Virtual Reality and Training Transfer, Medical Research Group, Intuitive Surgical, Inc., Sunnyvale, CA, June 5, 2014.
8.  R. P. McMahan, Future Immersive Virtual Environments (FIVE) Lab, ATEC Watering Hole, University of Texas at Dallas, Richardson, TX, April 18, 2014.
9.  R. P. McMahan, Virtual Reality: The Future of Learning, Explore Engineering Day, University of Texas at Dallas, Richardson, TX, February 22, 2014.
10.  R. P. McMahan, Future Immersive Virtual Environments (FIVE) Lab, Computer Science Alumni Luncheon, University of Texas at Dallas, Richardson, TX, November 8, 2013.
11.  R. P. McMahan, The Effects of System Fidelity for Virtual Reality Applications, Computer Science and Mathematics Division Seminar, Oak Ridge National Laboratory, Oak Ridge, TN, May 29, 2013.
12.  R. P. McMahan, The Effects of System Fidelity for Virtual Reality Applications, Art Rendezvous Science (ARS) Colloquium, University of Texas at Dallas, Richardson, TX, April 10, 2013.
13.  R. P. McMahan, The Effects of System Fidelity for Virtual Reality Applications and Training Transfer, Computer Science Colloquium, University of Texas at Dallas, Richardson, TX, September 21, 2012.
14.  R. P. McMahan, Virtual Reality and 3D User Interfaces, ARTSI Faculty Workshop, University of Pennsylvania, Philadelphia, PA, June 19, 2012.
15.  R. P. McMahan, Exploring the Effects of Higher-Fidelity Display and Interaction for Serious Virtual Reality Games, HCI Seminar, Virginia Tech, Blacksburg, VA, September 9, 2011.
16.  R. P. McMahan, Exploring the Effects of Display Fidelity and Interaction Fidelity, Visualization Friday Forum, Duke University, Durham, NC, November 19, 2010.
17.  R. P. McMahan, Evaluating Natural Interaction Techniques in Video Games, CHCI Student Speaker Series, Virginia Tech, Blacksburg, VA, March 5, 2010.
18.  R. P. McMahan and S. Schafrik, Visualization Initiatives at Virginia Tech, 2nd International Mining VR Group Workshop, University of New South Wales, Sydney, Australia, November 24, 2008.

Technical Reports

1.  R. P. McMahan, E. D. Ragan, D. A. Bowman, F. Tang, and C. Lai, “FIFA: The Framework for Interaction Fidelity Analysis,” UTDCS-06-15, Dept. of Computer Science, University of Texas at Dallas, 2015. [LINK]
2.  R. Kopper, M. G. Silva, R. P. McMahan, and D. A. Bowman, “Increasing the Precision of Distant Pointing for Large High-Resolution Displays,” TR-08-17, Dept. of Computer Science, Virginia Tech, 2008. [LINK]

Theses

1.  R. P. McMahan, “Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games,” PhD Thesis, Virginia Tech, 2011. [LINK]
2.  R. P. McMahan, “Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments,” Master Thesis, Virginia Tech, 2007. [LINK]